Project realized in 2020.
Client: Pierre bleue de Wallonie
2D was done by Aftertouch (Thomas Le Quan)
Modeled, textured, shaded the terrain.
The terrain animation is done with multiple masks and morphers. There is displacement on the terrain.
Research how to get animated trees that grows and appears at some places (Forest Pack).
Worked on lighting & shading of scenes objects.
Managed rendering & 3d production pipeline.