Texture quickly an object by using Tri Planar projection to generate a PBR material from at least one texture. Perfect for look dev research. To work it require the baked Vertex Position & World Space Normal of the asset you are trying to texture. The outputs are Base Color, Normal, Roughness & Metallic, they are customizable with some generic parameters.
The file is available on my GitHub: https://github.com/Gil-1/SubstanceDesignerTools
If you have any request for improvement, please reach out.