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Simple Triplanar Texturer for PBR Material

Texture quickly an object by using Tri Planar projection to generate a PBR material from at least one texture. Perfect for look dev research. To work it require the baked Vertex Position & World Space Normal of the asset you are trying to texture. The outputs are Base Color, Normal, Roughness & Metallic, they are customizable with some generic parameters.

The file is available on my GitHub: https://github.com/Gil-1/SubstanceDesignerTools

If you have any request for improvement, please reach out.

Create a material with at least an albedo and the mesh datas (Position & World Normal) you want to texture.

Create a material with at least an albedo and the mesh datas (Position & World Normal) you want to texture.

Attributes demo of General, Albedo & Roughness.

Attributes demo of General, Albedo & Roughness.

Attributes demo of Roughness, Normal & Metallic.

Attributes demo of Roughness, Normal & Metallic.

Example to shade an object. The "Uber Shader" instances are "Simple Triplanar Texturer" that I renamed to publish. The tool works well with "Multi-Material Blend" to quickly prototype the texturing :).

Example to shade an object. The "Uber Shader" instances are "Simple Triplanar Texturer" that I renamed to publish. The tool works well with "Multi-Material Blend" to quickly prototype the texturing :).