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UE Render Tools

All assets are compatible with Unreal Engine 5.2.1. They might not work with previous version as is. These are the materials, material functions & settings I have used in the past. They are a good starting point to understand and work with material and Unreal.

All files are available on GitHub with installation instructions: https://github.com/Gil-1/UERenderTools

This is the base folder content that sort all type of assets.

This is the base folder content that sort all type of assets.

The SetupCVars blueprint allows to update some config variable when at BeginPlay.
This is more clean & ordered that putting every command in a movie render queue settings file.

The SetupCVars blueprint allows to update some config variable when at BeginPlay.
This is more clean & ordered that putting every command in a movie render queue settings file.

A few base materials usefull at the start of a project. The Uber Shader is detailed here: https://www.artstation.com/artwork/qeExky

A few base materials usefull at the start of a project. The Uber Shader is detailed here: https://www.artstation.com/artwork/qeExky

An overview of the Uber Shader.

An overview of the Uber Shader.

A few useful material functions.

A few useful material functions.

Some base metal materials.

Some base metal materials.

A preview of the render settings applied for a movie render queue project in high quality.

A preview of the render settings applied for a movie render queue project in high quality.